Dachshund realistic and Anatomically accurate 3d model in Maya(2019 and up) with Xgen core for fur.
-The mesh is Quad based with Arnold SubD added for render time
-Displacement node is added to mesh and Xgen to get all the details.
-The Xgen can be easily converted to interactive Xgen if required.
-The fur is comprised of 13 Descriptions set to view 20% in viewport.
-The model is ready to render in Arnold for Maya with four texture variations.
-The topology is very neat and clean for proper deformation.
-The UV layout is UDIM based, Arranged to support UE4 if needed.
-An Asymmetric mesh is provided to be added as blend shape.
-Anatomically accurate Inner mouth, gums, teeth and tongue is included.
The Texture variation can be achieved by using the connection editor to connect
color switch node from provided "Dshound_mod_groom.ma" and "Dshound_mod_ModelClean.ma" file.
for clarity ,please check the attached images.
Zbrush(2021.6.2) File provided with 5 subdivisions.
Textures:
-The main dog Mesh consists of 5 UDIM tiles with
-all the textures at 4k.
Texture Type:
Body(including inner mouth)
-Diffuse
-Roughness
-SSS
-SSS Color
The groom is generated from a separate mesh with its on Single UV tile.
updated the scale to real-world scale